friendly fire avoidance// if enabled you can't hurt teammates (but you can hurt yourself)// knockback still occursif ((targ!= attacker) & ((deathmatch-value & ((int)(dmflags-value) & (DFMODELTEAMS DFSKINTEAMS))) coop-value))if (OnSameTeam (targ, attacker))if ((int)(dmflags-value) & DFNOFRIENDLYFIRE)damage = 0 Noticea) the coop-value at the end of the ifb) the OnSameTeam check andc) the dmflags-value checkSo, you'll need to:Make sure 'coop' is '1' (obviously)Make sure all models/skins are the same (type skin 'male/grunt')Set dmflags! Even though it says in the menu N/A for coop, I've just tested and dmflags do work in coop. It's such a pain in the ass when we accidentally hit each other in the line of fire.This mode can easily be turned off in Quake 1 cooperative and deathmatch, and it can be turned off in Q2 deathmatch as well, but the command 'dmflags' (in which this setting is stored) is disabled in Q2 Coop.Is there anyway at all to turn off friendly fire in Q2 cooperative? I cannot imagine why id would not include that feature. Me and a bunch of local friends feel like getting back to our gaming 'roots', just for fun, and we've started deathmatching in Quake/Quake2 heavily lately.We want to play some cooperative Quake2 though, and we do, but the problem is the friendly fire.